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FACEHEAD.CO

FACEHEAD.CO is a premier design STUDIO specialising in animatronics and special creature effects for film, television, and fine ART production. 

STUDIO

With over 25 years of global production experience, Joshua Head established FACEHEAD.CO as a purpose-built 400 square meter studio in northern NSW, Australia.

The studio provides an in-house digital pipeline for animatronics, mechanical effects, sculpture, interactive electronics, embedded systems, PCB design, coding, custom control software, performance systems, and rapid prototyping.

FACEHEAD.CO combines large-format 3-axis CNC machining, DLP and FDM 3D printing, 3D modelling, CAD/CAM workflows, traditional clay sculpting, embedded systems, PCB design, and custom control software to deliver production-ready practical effects and advanced fabrication for film, television, exhibitions, and fine art.

studio animatronics
3d printed shoe picture
Portfolio

PORTFOLIO

Cu Li Never Cries

2024 

Animatronics Designer

​​

Talk to Me

2022 

Animatronics Designer

 

Blaze

2022 

Animatronics Designer

 

Wolf Like Me

2022

Animatronics Designer

 

Pieces of Her

2022

Props Designer

 

Thor: Love and Thunder

2022 

Props Designer

 

The Invisible Man

2020

Suit Costume department

 

Penguin Bloom

2020 

Animatronics Designer

 

Iron Sky: The Coming Race

2019 

Prosthetics Sculptor

 

Pirates of the Caribbean: Salazar's Revenge

2017 

Prosthetics Sculptor Mould Maker

 

Anklepants: Just One of the Guys

2016 

Prosthetics Sculptor Mould Maker Director Writer Actor

 

Stung

2015 

Animatronics Designer

 

Schoßgebete

2014 

Prosthetics Sculptor

 

Rosa Roth

2013

Prosthetics Sculptor

 

Werewolf: The Beast Among Us

2012 

Animatronics Designer Supervisor

 

Storage 24

2012 

Prosthetics Designer

 

Prometheus

2012

Special effects

 

Where the Wild Things Are

2009 

Special effects Technician Creature department 

 

X-Men Origins: Wolverine

2009 

Prosthetics Technician 

 

Australia

2008 

Prosthetics Technician 

 

Rogue

2007 

Mould Maker Foam Latex Technician

 

H2O: Just Add Water

2006 

Prosthetics Technician 

 

The Marine

2006

Prosthetics Technician 

 

The Host

2006 

Special effects Technician 

 

See No Evil

2006 

Prosthetics Technician 

 

Aquamarine

2005 

Prosthetics Technician 

 

Hercules 

2005 

Prosthetics Technician 

 

Star Wars: Episode III - Revenge of the Sith

2005  

Prosthetics technician

 

Farscape: The Peacekeeper Wars

2004 

Prosthetics technician

animatronics chess
prosthetic makeup
prosthetic makeup
cad design
animatronics-robotics

ANIMATRONICS

ROBOTICS & FILM ANIMATRONICS

FACEHEAD.CO specialises in robotics and film animatronics, with a fully integrated in-house digital pipeline for creating and programming robotic creatures, animatronic characters, kinetic artworks, and responsive performance systems.

WHAT WE BUILD 
Character animatronics
Mechanical creature effects
Kinetic sculpture systems
Interactive installations
Wearable and body-integrated mechanisms

Embedded systems and PCB-enabled control hardware
Custom performance rigs, coding, and control software

TECHNICAL CAPABILITY
The process spans digital sculpting, 3D scanning, CAD design, digital mould-making, embedded systems, PCB design, coding, fabrication, and finishing. By integrating design, engineering, electronics, and programming within the studio, FACEHEAD.CO can move efficiently from virtual design to physical production.

CONTROL SYSTEMS
Custom performance system coding and control software are developed around the needs of each project, from creature movement and animatronic performance to interactive installation, kinetic sculpture, and mechanically complex artworks.

 animatronic pigeon picture
Sculpture

SCULPTURE

Animal eye sculpture picture

HYPER-REALISTIC SCULPTURE

FACEHEAD.CO creates dynamic, hyper-realistic sculpture for camera, museum, exhibition, and fine art contexts, with a focus on lifelike human textures, forms, animals, creatures, and mechanically expressive surfaces.

PROCESS
The studio produces silicone skins, prosthetic-grade skins, joints, facial expressions, creature forms, mould systems, armatures, paint finishes, and final art finishing with a balance of digital precision and practical material knowledge.

DIGITAL PIPELINE
Using ZBrush digital sculpting, 3D scanning, digitising of practically sculpted works, high-resolution resin printing, and advanced mould-making workflows, FACEHEAD.CO develops hyper-realistic pieces for both screen production and physical exhibition.

TRADITIONAL CRAFT
Alongside the digital pipeline, FACEHEAD.CO remains deeply grounded in traditional sculpting, prosthetic makeup production, mould-making, archival materials, and fine art finishing. This allows the studio to deliver work that is technically precise, durable, and rooted in time-tested craftsmanship.

APPLICATIONS
Film and television creature and character work
Museum and exhibition sculpture
Fine art and collector commissions
Hybrid practical and digital production assets

hyper realistic sculpture picture
hyper realistic body sculpture picture
hyper realistic sculpture picture
sculpture mold
animatronic dog picture
Molding
reptilian prosthetics  make up
animatronic crocodile picture
reptilian prosthetics  make up
prosthetics make up picture
prosthetics  makeup picture
animatronic mermaid picture
animatronic werewolf picture
 hyper realistic sculptures

CAD

Cad
Rhino design
Costume design

CAD & DIGITAL PRODUCTION PIPELINE

At FACEHEAD.CO, CAD serves as the backbone of an advanced digital pipeline for practical effects, animatronics, fabrication, and VFX-heavy productions. The studio uses digital design to bridge physical builds and digital effects, creating accurate models that can move cleanly between screen, workshop, mould-making, machining, and final production.

CAD
The process includes Rhino 3D and Grasshopper for precise 3D modelling and parametric design, ZBrush for detailed digital sculpting, and hard-surface modelling tools for complex geometries, mechanisms, and production-ready components.


 

ELECTRONICS & CONTROL
FACEHEAD.CO also uses CAD and PCB design tools, embedded systems, coding environments, and custom control software to develop electronics, lighting control, and control systems for robotic creatures, animatronic performance systems, kinetic artworks, and interactive installations.

PRACTICAL TO DIGITAL
By integrating CAD/CAM, digital sculpting, 3D scanning, PCB design, software, lighting control, CNC machining, 3D printing, and traditional fabrication, FACEHEAD.CO connects practical craftsmanship with advanced digital workflows for accurate, repeatable, and production-ready outcomes.

cad design
3D Printing

3D PRINTING

FDM & DLP 3D PRINTING
FACEHEAD.CO offers over a decade of specialised experience in FDM and DLP 3D printing for practical effects, prototyping, sculpture, engineering components, mould-making, and production fabrication.

The studio works across a broad spectrum of applications, from high-temperature and high-strength engineering materials to intricate sculptural and multi-material elements with flexible components.

FDM printing is used for robust, high-performance parts that need to withstand demanding conditions, while DLP printing enables exceptional detail and precision for sculptural, mould-making, and production components.

Both
FDM and DLP technologies are available in-house in medium to large format. FACEHEAD.CO provides design support tailored to each project, whether the outcome is a durable engineering prototype, detailed artistic sculpture, flexible component, mould tool, or production-ready printed part.

CNC

LARGE-FORMAT CNC MACHINING

FACEHEAD.CO provides heavy-duty large-format CNC machining for practical effects, sculpture, mould-making, tooling, ornate timber carving, relief work, bespoke architectural panels, complex mechanical parts, fabrication, and production-ready assemblies.

The studio handles a wide range of materials from foam to steel, supporting everything from large sculptural forms and mould systems to decorative carved surfaces, architectural features, complex mechanical parts, armatures, and custom fabrication components.


FACEHEAD.CO's heavy-duty 3-axis CNC machine is equipped with a multi-tool changer, allowing complex RhinoCAM tool paths to be executed with efficiency, accuracy, and repeatability.By combining CNC machining with RhinoCAM, CAD/CAM workflows, digital sculpting, 3D scanning, mould-making, and practical fabrication experience, FACEHEAD.CO can deliver high-quality results across diverse materials, carved detail, relief surfaces, mechanical assemblies, and project requirements.

Contact
contact

CONTACT

For project briefs, collaborations, or production support, contact FACEHEAD.CO

The studio works with production companies, agencies, museums, artists, exhibition teams, and international clients across animatronics, robotics, sculpture, embedded systems, PCB design, custom control software, rapid prototyping, 3D printing, CNC machining, and advanced fabrication.

Stay connected with FACEHEAD.CO

Explore our latest animatronics, robotics, special creature effects, fabrication projects and behind-the-scenes work on YouTube, Instagram, Facebook and Wevolver.

  • YouTube
  • Instagram
  • Facebook
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For project enquiries, collaborations or commissions, please contact FACEHEAD.CO via this page or email 

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FACEHEAD.CO PTY LTD Animatronics, Special Creature Effects for Film and Fine Art production 2024

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